HAPPY FACE TRAVELS

Lead Unreal Technical Artist

Location: Remote (Anywhere in the World)
Job Type: Full Time
Level: Senior
Role: Game Engineer

About the Role

We are looking for an experienced Lead Unreal Technical Artist to join our dynamic team. In this role, you will establish best practices for asset creation, optimization, and engine performance, collaborating closely with artists, designers, and engineers to ensure smooth workflows and seamless asset integration. You’ll develop and maintain art pipelines, implement technical art systems, and drive the optimization of real-time assets.

Key Responsibilities

  • Establish and implement best practices for asset creation, optimization, and engine performance.
  • Collaborate with artists, designers, and engineers to bridge art and technology.
  • Develop and maintain art pipelines and tools to enhance team productivity.
  • Implement shaders, visual effects, and technical art systems in Unreal Engine with high performance and visual fidelity.
  • Optimize assets and environments to balance performance with artistic integrity.
  • Solve complex technical challenges related to real-time graphics, lighting, and shading.
  • Stay current with Unreal Engine updates and industry trends, integrating new techniques into the process.
  • Collaborate with project leads to ensure technical art assets align with the project’s artistic vision and technical requirements.
  • Plan and manage the technical art team’s workload and schedule, ensuring timely delivery of assets and features.
  • Monitor and evaluate game performance in terms of framerate, render times, memory usage, and overall performance.
  • Develop and implement strategies to resolve performance bottlenecks.
  • Document processes to ensure smooth onboarding, self-development, and team efficiency.

Requirements

  • Degree in Game Development or related field (Level Design, 3D for Games, C++).
  • Minimum of 8 years in the mobile game industry, with a focus on graphics engineering.
  • Strong leadership skills and experience managing a team of technical artists.
  • Proficiency in Unreal Engine, including shaders, materials, lighting, and visual effects.
  • Expertise in 3D software like Maya, Blender, 3ds Max, or equivalent.
  • Deep understanding of real-time rendering, optimization, and performance profiling.
  • Excellent problem-solving skills, attention to detail, and communication skills.
  • Fluent in spoken and written English.
  • Strong experience in Art & Graphics Optimization (CPU, GPU, Memory, Drawcalls).

Benefits

  • Work remotely from anywhere in the world.
  • Flexible working hours.
  • 20 paid vacation days per year.
  • 10 paid sick leave days per year.

 

How To Apply

 

Job link 

 

https://www.remoterocketship.com/company/careers-ilogos-biz/jobs/lead-unreal-technical-artist-worldwide

 

Email 

 

valeria.averina@ilogos.biz

 

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